A downloadable asset pack for Windows and macOS

Download NowName your own price

Hi guys,

I made a terrain generation algorithm. No assets are ever loaded, everything is generated from vector3s linked together to make triangles.
First, a script generates a grid of Vector3. Then the algorithm selects dots and alters their y value to create patterns such as hills, craters, and slopes.

A final algorithm slightly changes the y value of random patches of terrain. Its aim is to give an eroded, more natural look.

Download

Download NowName your own price

Click download now to get access to the following files:

Terrain generation - Unity project.zip 24 MB

Comments

Log in with itch.io to leave a comment.

Nice, this produces some interesting terrain, kinda feels like a sea bed. 

Have you heard of the diamond square algorithm? It generates a heightmap using fractals and produces really nice results. It's also incredibly easy to implement!

https://en.wikipedia.org/wiki/Diamond-square_algorithm